Thursday, October 7, 2010

Blog Assignment for 10/7/10

  •  WHO are you designing your game for? (Include the player's age, abilities, and prior knowledge of your topic.)

  • - Our game is more for middle school aged kids. about ages 10-14

  • WHAT will your game teach the player about your topic? (Be specific!)

  • -Our game will teach the player how to properly use gravity and physics to his advantage to make a complete smore from launced objects.

  • WHERE does your game happen?

  • -Our game will probably take place outside in a field.

  • Describe the world you will design for your game.

  • -We do not have a specific world for our game

  • How will this setting add to the learning experience?

  • -Since the game will be only in one setting it does not offer much to the experience.

  • HOW does your game world teach the player about your topic?

  • -Since the game will be only in one setting it does not offer much to the topic.

  • What happens in the world that helps the player learn?

  • - Our game will not a many features in the world that will help, it's a game mostly by your reflexes and actions.

  • How does the player use what they learned to make something happen in the game?

  • - The actions you do in the game will be a type of physics learning.

  • WHY is a game a better way of understanding your topic than a quiz?

  • - A game gets you more involved, and since your having more fun than just taking a quiz, the info should stick better.

    3 comments:

    1. Physics games are great. If you've never heard of the incredible machine, look it up. It's a wonderful physics game example.

      ReplyDelete
    2. This is a good idea, but smores are not a technoglical computer based education game; you could use whatever object you using a a catapult to put an ipad together, or an ipod or something else relating to technology.

      ReplyDelete