Sunday, May 22, 2011
Friday, May 20, 2011
Friday, April 15, 2011
Blog Assignment 4/15/10
Should you have practiced your script more?
- I think we could have benefited from one more practice, but I thought it still went well. Did you feel prepared to film?
-Yes we had most of the factors and info ready by the day we started filmingOverall how do you feel about the finished demo film?
- I think our demo film looks pretty good. The only things I would change are: having a completely finished level to present and I think I should have talked a little louder.
- I think we could have benefited from one more practice, but I thought it still went well. Did you feel prepared to film?
-Yes we had most of the factors and info ready by the day we started filmingOverall how do you feel about the finished demo film?
- I think our demo film looks pretty good. The only things I would change are: having a completely finished level to present and I think I should have talked a little louder.
Friday, April 1, 2011
Blog Assignment 4/1/11
In two to three complete sentences write a post about your experiences for this weeks assignment. Respond to one of your classmates.
- This week I finished putting together my part of the game. I worked on the title page, instructions page, fail page and the information page. When I finished putting it all together I sent it to shane and we worked on combining my part with his.
- This week I finished putting together my part of the game. I worked on the title page, instructions page, fail page and the information page. When I finished putting it all together I sent it to shane and we worked on combining my part with his.
Friday, March 18, 2011
Blog Assignment 3/18/11
This week we spent working on our games. Tell me what progress you have made? Some of you expressed an interest in demonstrating tutorials, if so have you made any progress, in this area? Please list at least three sites you have accessed for help in your game.
-I have been adding buttons and trying to get the basic beginning of the game started. I've also done a little bit with the code in the buttons. I have not planned on doing a tutorial though.
Here are some sites I have looked at.
http://myglife.org/usa/wv/shhswiki/index.php/Adding_Buttons
http://www.kirupa.com/developer/actionscript/game_programming_1.htm
http://myglife.org/usa/wv/shhswiki/index.php/Adding_Scenes
-I have been adding buttons and trying to get the basic beginning of the game started. I've also done a little bit with the code in the buttons. I have not planned on doing a tutorial though.
Here are some sites I have looked at.
http://myglife.org/usa/wv/shhswiki/index.php/Adding_Buttons
http://www.kirupa.com/developer/actionscript/game_programming_1.htm
http://myglife.org/usa/wv/shhswiki/index.php/Adding_Scenes
Friday, March 11, 2011
Blog Assignment 3/11/11
This week we had a demonstration on how to use buttons to stop and start sounds. Did you find this demonstration useful. Explain why you might want viewers to be able to turn on or turn off music in your game.
- I thought the tutorial was pretty useful. Viewers may want to turn off the music if it causes a distraction, or there is a situation that may require the player to have silence.
Think about a demonstration you would like to have shown in the class room. Tell me whether or not you would be willing to find the information for and demonstrate how to complete the category of your choice.
- Since all the information we learn in this class is new to me I don't think I would show off a demonstration very well. I suppose I could show off the custom cursors tutorial but it is really more self explanatory.
- I thought the tutorial was pretty useful. Viewers may want to turn off the music if it causes a distraction, or there is a situation that may require the player to have silence.
Think about a demonstration you would like to have shown in the class room. Tell me whether or not you would be willing to find the information for and demonstrate how to complete the category of your choice.
- Since all the information we learn in this class is new to me I don't think I would show off a demonstration very well. I suppose I could show off the custom cursors tutorial but it is really more self explanatory.
Friday, March 4, 2011
Blog Assignment 3/4/11
We completed the Artifiical Intelligence section of the curriculum. How did you like this section? Did you have any problems, if so explain what section you had the problem in? Do you think that this session had useful tutorials and demonstrations that you might use in your game?
I thought the artificial intelligence section was very interesting. The tutorial was a little bit long, and the person in the tutorial actually made a mistake in his code, that made it longer but overall I liked it. The only problem I had was with the code. I just forgot one bracket to put in but once I got it, the movie clip worked fine. I think the tutorials were helpful, and Im not too sure if we will use them in our game, but if we do they should provide the necessary information.
I thought the artificial intelligence section was very interesting. The tutorial was a little bit long, and the person in the tutorial actually made a mistake in his code, that made it longer but overall I liked it. The only problem I had was with the code. I just forgot one bracket to put in but once I got it, the movie clip worked fine. I think the tutorials were helpful, and Im not too sure if we will use them in our game, but if we do they should provide the necessary information.
Friday, February 25, 2011
Blog Assignment 2/25/11
Write a Blog post about the Jumping and Platform topic, share your learning experience! Were the instructions clear? Were their any instructions you felt were missing. Were you able to finish the tutorial? Will you use this tutorial in your game? If you will use Jumping and Platforms, please describe how you will use it.
The simple jumping part and tutorial were very good, but I think the more advanced part for jumping and platforms was rather difficult. I think the tutorial needs to be more detatiled and organized; there were places where there were random pieces of code that confused me. I have not finished this tutorial yet but Im still working on it. Our game will probably be using the jumping and platforms tutorial and code; we might use it to get our main character to jump through some obstacles.
The simple jumping part and tutorial were very good, but I think the more advanced part for jumping and platforms was rather difficult. I think the tutorial needs to be more detatiled and organized; there were places where there were random pieces of code that confused me. I have not finished this tutorial yet but Im still working on it. Our game will probably be using the jumping and platforms tutorial and code; we might use it to get our main character to jump through some obstacles.
Friday, February 18, 2011
Blog Assignment 2/18/11
Write a blog about the timer category that we went over on the Globaloria curriculum. Tell me how you would use this in your team game. How could you make the timer go faster? How would you rate this tutorial using a number from 1 to 10; 10 being the best and 1 being the lowest rating. Tell me why you gave it the rate you used.
- The timer category is very interesting, I like how it adds more excitement to the game so you can see how fast you can complete something. You might also be able to race your friends with a timer to see who completes it the fastest. We can make the timer go faster by reducing the number in the code, for example you might want to change a number of 1000 down to 100 so it starts counting down from 100 instead of 1000. I would probably give the tutorial a 9 out of 10, because it seemed to go over everything well, but there's usually something that I just have to ask a friend to help me on. For the most part it seemed to show you how to complete everything.
Friday, February 11, 2011
Blog Assignment 2/11/11
What tricks did you complete in the Custom Cursor category?
I was able to do the trick where you scroll over a particular button with your cursor and the cursor stayed on the button. I tried the code for the cursor to disappear once its on the button and it stops moving, but the code did not work to make the cursor disappear.
What type of custom cursor did you make, and how did you like the category?
I drew my own custom cursor that kind of looks like a leaf but in the shape of a pointed cursor. I liked this category, custom cursors add some fun to the game.
I was able to do the trick where you scroll over a particular button with your cursor and the cursor stayed on the button. I tried the code for the cursor to disappear once its on the button and it stops moving, but the code did not work to make the cursor disappear.
What type of custom cursor did you make, and how did you like the category?
I drew my own custom cursor that kind of looks like a leaf but in the shape of a pointed cursor. I liked this category, custom cursors add some fun to the game.
Friday, February 4, 2011
Blog Prompt 2/4/11
Write a Blog post about the Preloader and Status Bar categories in the Action Script section of your curriculum.
The preloader was something that before this week I was unaware of. I feel like I mostly understand it now. I like the idea of being able to design your own preloader that goes along with your game. I thought the main code for it was generally easy, but the code for the status bar was alittle tricky since we were dealing with a short page that doesnt require alot of memory to download.
The preloader was something that before this week I was unaware of. I feel like I mostly understand it now. I like the idea of being able to design your own preloader that goes along with your game. I thought the main code for it was generally easy, but the code for the status bar was alittle tricky since we were dealing with a short page that doesnt require alot of memory to download.
Monday, January 24, 2011
blog Assignment 1/24/11
Since you have started working on your team games, you have completed independent learning, by going to either the Globaloria curriculum or sites on the Internet to help you in developing code for your games. In at least three sentences, tell me where you went to gain additional knowledge, what you learned, and insert in your blog post a link to the site.
- So far what I have completed on my portion of our game is the design of our title page. I have used google images to get a picture to trace as well as an ipad website that relates greatly to our game because it show the particular parts of the ipad. I have not done much with code yet, but I am just about ready to begin it, as well as add buttons which I have reviewed again from the globaloria site.
http://myglife.org/usa/wv/shhswiki/index.php/Adding_Buttons This is the link I used to review how to add the buttons.
- So far what I have completed on my portion of our game is the design of our title page. I have used google images to get a picture to trace as well as an ipad website that relates greatly to our game because it show the particular parts of the ipad. I have not done much with code yet, but I am just about ready to begin it, as well as add buttons which I have reviewed again from the globaloria site.
http://myglife.org/usa/wv/shhswiki/index.php/Adding_Buttons This is the link I used to review how to add the buttons.
Friday, January 7, 2011
Blog Prompt 1/7/11
Share your learning experience on the Collision Detection topic.
I thought the collision detection activity was very interesting, copying the tutorial was simple, but the code usually takes me a minute to figure out where to put it. I did have a member of our team show me where it went and it worked fine after that.
Did you find the Collision Detection tutorial useful?
- Yes, I think that we might be able to use the tutorial as a good example for when we get more in depth with work on our game.
Will you use some of the codes provided in the ball and platform sample as well as, the keeping objects from flying off the stage code on the wiki?
- Yes we may use that further in our game for when the main character fights an enemy.
Did you like the Fly Catcher game?
Yes it seemed like a very simple, fun game but the code on it was just as long as any other game.
Will you be able to use the code from fly catcher game in your team Stem games?
- We might be able to use it to help our character collect certain objects in our game.
I thought the collision detection activity was very interesting, copying the tutorial was simple, but the code usually takes me a minute to figure out where to put it. I did have a member of our team show me where it went and it worked fine after that.
Subscribe to:
Posts (Atom)